When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1.
As normal, you can’t increase an ability score above 20 using this feature.
Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total. Your Strength and Constitution scores increase by 4. For some barbarians, rage is a means to an end— that end being violence.
As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being.Starting when you choose this path at 3rd level, you can go into a Frenzy when you rage.Beginning at 6th level, you can’t be Charmed or Frightened while raging.If you are Charmed or Frightened when you enter your rage, the effect is suspended for the Duration of the rage.Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee Attack.
This increases to two additional dice at 13th level and three additional dice at 17th level.
At 3rd level, you choose a path that shapes the Nature of your rage, such as the Path of the Berserker.
Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
If you are able to cast Spells, you can't cast them or concentrate on them while raging. It ends early if you are knocked Unconscious or if Your Turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then.
You can also end your rage on Your Turn as a Bonus Action.
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