I blame it on the old Wizardry games, I made up my own stories as I sat there drawing out maps on graph paper and grinding through the same group of 6 monsters again and again.
You don’t even have to make it romantic, people just like to see something about the world change because of something they have done.Knowing that they are getting a different reaction because they chose to kill the foozle instead of saving it can help satisfy that.A lot of RPGs these days have some sort of relationship mechanic, even if the relationships aren’t necessarily romantic, but you can them find turn-based strategy games as well.I think it’s difficult to say if the visual novel-style dating sims are games or not.Yes, I make fun of the games, but I am also very honest when something is actually emotionally affecting me.
I certainly didn’t expect to start caring about the childhood friend pigeon in Hatoful Boyfriend, but I didn’t try to hide it when it happened. I think that helps me enjoy it even more when a character says something that is incredibly sweet, or I find myself really invested in helping a character out.
And there’s certainly an audience for romances, as checking the fandoms for any of the games you have listed will easily show.
We do a whole lot of killing and exploring in games, but not necessarily a whole lot of loving.
The genre basically started targeting men, and the genre remains popular with men in Japan, but I think we’ve seen more embrace of it by women in the West. Anyone who likes romance and isn’t afraid of being judged for it ?
I find that once people find out that it’s not all adult games that devolve into the worst of what the Internet has to offer, a lot of people are interested.
It also makes it more shocking when a storyline turns sour, like with Saeki constantly hitting Balls Mahoney over the course of Tokimeki Girls Side 2.